“strange victory”, by Amos

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TERMINALLEVY
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“strange victory”, by Amos

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https://terminallevy.net/entries/strange-victory/
The play-structures we create reflect the times we're in just as well as any other form of art. Almost two decades into selling the indie dream, these structures increasingly resemble the familiar protestant shape of an individual dedicating themselves to a singular work & being rewarded for it when it's all done. The king is the only piece in chess that never actually gets captured. Trappola, one of the earliest playing card games where aces outrank kings, was invented in 16th century Venice & apparently had a popular resurgence once again in post-Peace of Westphalia Central Europe. A particularly offputting description in an otherwise very competent introduction video to Go proposes imagining it as two companies vying for market share.
TERMINAL_LEVY creaks back into action with an entry about victory in videogames & why there's seemingly not that much experimentation with such a seemingly significant part of the medium.
-TERMINAL_LEVY
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