Page 1 of 1

The Personal Desktop Computer

Posted: Sat Nov 22, 2025 10:01 pm
by Josephs
Lately I've been On The Computer a bit more. Some kind of switch has flipped in my brain (perhaps the fact that my work computer is a macbook now) where my PC feels like a toy again.

Similar to Angel's PS2 thread, I'd love to hear about your favorite *Pre-Digital-Distribution* PC Games. Hidden gems, or games which have held up, or games you played as a kid that nobody else on earth has ever heard of, etc.

Code: Select all

"Pre-Digital-Distribution PC Games" are:  
===
1- 	Games that came out before everything was sold on Steam.
	No hard cutoff, but around 2008. 

2- 	I also think web games (flash game portals, etc) are 
	better thought of as a whole different platform and
	deserve a separate thread.

Re: The Personal Desktop Computer

Posted: Sun Nov 23, 2025 10:00 am
by amos
Image

Image

The ultimate answer for me for this will always be Seven Kingdoms: Ancient Adversaries, a fantasy RTS designed by Trevor Chan, the guy who did Capitalism. It's really fascinating as a real-time adaptation of 4X mechanics, with really complex (for an RTS) economy/trade simulation, diplomacy and espionage. Incredibly formative to me as a kid, one of the I think less popular games from the golden age of "videogames where your cursor turns into a gauntlet". I keep meaning to give it a proper revisit some time soon.

Pre-videogame digital distribution also coincides pretty well with pre-Wikipedia, and I'm really glad I had Encarta and all those DK Eyewitness books as a kid for probably the best digital multimedia edutainment you could get at the time. Castle Explorer is also certainly one of the most formative games I've ever played.

Gruntz is another icon of this particular era to me not because it was particularly good (idk, it was very entertaining to me as a kid, but I can't comment on its "actual" quality) because it was the one game I managed to get my parents to order for me from an online store. It was really early days for that kind of thing, I think they had to do a bank transfer and stuff and the jewel case came in a bubblewrap envelope. Aesthetically special game in my memory even if it's about orange goo guys that say South Park references and stuff like "ooga chaka" .

Re: The Personal Desktop Computer

Posted: Sun Nov 23, 2025 8:15 pm
by Tristi
I'll probably forever be mystified by Gainax's Princess Maker 2, a game that was near-fully localized into English for MS-DOS, but then never shipped. How might the world have changed if it had...? We almost had the foundational text for raising sims in our hands, but alas.

I guess the remakes are technically available on Steam nowadays but just look at those crispy pixels. It has such an exquisite texture. I'm obsessed.

Image
holy shit girl your strength

Speaking of crispy pixels, I've been playing a lot of PC-98 lately (PC-98 counts, right?)--mostly for its abundance of strip mahjong games, which are about what you'd expect: win at mahjong and a pretty lady takes her clothes off. One of the highlights to me has been Sogna's Animahjong series, featuring fully animated scenes, spread across over a dozen floppy disks. I have to imagine that playing this would have been absolutely miserable without a hard drive. It oozes personality though, which makes it stand out in what's essentially a workaday just-a-paycheck genre. (You'd be surprised how many studios have a single strip mahjong game buried deep in their early back catalog.)

Image

Some other PC-98 shoutouts that AREN'T mahjong games and ARE translated in English: YU-NO, classic Touhou Project, and E.V.O. The Theory of Evolution.

And, since I can't resist an opportunity to talk about Densha De Go, nearly every game in the series up through 2004's Densha De Go Final was ported to PC by Unbalance.

Image

These ports are all fairly high-quality, with the earlier games actually being closer to arcade-perfect than their console port counterparts. Later ports of the PS2-exclusive games suffered a little, but their shortcomings can be alleviated somewhat by mods. As you might imagine, getting these ports running on a modern computer entails some cajoling. I'd love it if these found their way onto GOG someday... but I imagine that, if resurrecting these old ports wasn't hard enough, Japan Railways' draconian licensing agreements probably make them prohibitively difficult to sell internationally.

Re: The Personal Desktop Computer

Posted: Mon Nov 24, 2025 8:44 pm
by Ghirga
oh you Know i played the shit out of the cap'n crunch cd game

Image

Re: The Personal Desktop Computer

Posted: Tue Nov 25, 2025 3:27 pm
by higadoyrinon
It took me a while to get into the rythmn of the game, I remember I got stuck for some time during the first part of the game, but I always loved Little Big Adventure 2 or Twinsen's Odissey as it was titled for the Americas.
It had a very big and vibrant world with colorful characters of various designs. The text was in Spanis and at the time I didn't know English but I could recognize how cute the voice acting was. It had some minimal issues with audio balancing at times but overall it was a fantastic experience to play it through.
Image

Re: The Personal Desktop Computer

Posted: Thu Nov 27, 2025 4:54 pm
by onza
i am, for all the hellish sociopolitical fraughts that goes along with it these days, a fairly early-adopter and still pretty active paradox interactive "mapgamer"

to the point where i took my online username and from there my /actual real life name/ from the fact that "Qara Koyunlu (sic)" from Europa Universalis 2 was a set of phonemes and polities that fascinated me at the time. but to actually Post a Game that sunk hours and had ideology-fucks broken into my brain at the time, it'd probably be the old classic Victoria: An Empire Under the Sun (2003)


Image

Image

Image

Re: The Personal Desktop Computer

Posted: Tue Dec 02, 2025 5:57 pm
by monti
Deadlock: Planetary Conquest was very formative for me* as a 90s Macintosh gamer. It's a sort of city-builder/4X game about seven alien empires competing to control the mysterious planet Gallius IV.

Image
Image

There's troops and fighting but you don't get to control the battle itself, just watch a recording of how it played out (most people seem to have hated this but I liked it).

Image

The art used in the encyclopedia and tech tree is awesome:

Image
Image

Its alien races have a special place in my heart:

The Maug, whose technology is the only thing keeping their sickly species alive. They get research and production bonuses but their morale is very low. Their spies get the unique ability to sabotage production. They call the player Maug Chief.
ImageImage

The Cyth, who poison whole planets in pursuit of transcendence. (That's what happened to the Maug.) They're at a constant 85% morale and can poison enemy farms. They call the player Veil Lord.
ImageImage

The Uva Mosk, who live in harmony with planetary ecology, so naturally they should get all the planets. They have natural camoflage so any infantry unit can be spies, but they're hippies so they don't produce much in taxes. The player is the Grand Hortus.
ImageImage

The Tarth, big dog-dinosaur(?) dudes who are great at war and farming. Being huge makes boats and spying hard for them. The player is the Übergeneral!!!
ImageImage

The Re'Lu, telepaths who have a psychic link to their dog-thing companions. They can look at opponents cities from afar and their commanders can flip enemy units loyalty during combat. The player is the Overseer.
ImageImage

The ChCh-t, scorpiony bug aliens whose hives contain overwhelming numbers. (My favorite as a kid because they're so easy to play.) They also have the best aircraft for some reason? The player is the Hive Imperius.
ImageImage

And good ol' humanity are still just venal capitalists. They've got a sort of hi-tech Renaissance Italy vibe? Infantry units have combat stims like Starcraft space marines. The player is just the Commander (booo).
ImageImage

There's also two species not directly involved in the conquest of Gallius IV: the almost extinct Tolnan, one of whom serves as advisor to the player, and their nemeses the Skirineen, who run the orbital black market.
ImageImage

Unfortunately the sequel, Shrine Wars, is no good.

It's a game with lots of personality that I'm surprised isn't better known, but that may be because it was one of only a few games released on Macintosh, so I guess to PC gamers it didn't stand out as much.

* I am still kind of salty about the new game Deadlock being totally unrelated.

Re: The Personal Desktop Computer

Posted: Wed Dec 03, 2025 8:41 am
by amos
Oh man, that beautiful UI... I really miss when games were still at least partially using OS-level UI. I'm a big fan of Lunatic Dawn: Passage of The Book partially because of that, as well as the PC port of Suikoden I.

Re: The Personal Desktop Computer

Posted: Sat Dec 06, 2025 1:03 am
by monti
amos wrote: Wed Dec 03, 2025 8:41 am Oh man, that beautiful UI... I really miss when games were still at least partially using OS-level UI. I'm a big fan of Lunatic Dawn: Passage of The Book partially because of that, as well as the PC port of Suikoden I.
The UI is sooo good! On the Mac version each panel was its own system window. I loved being able to move around and resize parts of the game. I think Pathways Into Darkness was like that too?

I hate the sequel partly because of its new UI:
Image