[SSLP] Monster Rancher 1 DX
Posted: Thu Nov 27, 2025 7:36 am
Hey! I'm gonna offload updates on how my Monster Rancher 1 DX playthrough is going here since I'm kind of hardstuck at rank B and I don't know if it makes for great streams anymore.
I wanna try knocking out two birds with one stone here:
table of contents

Our current monster is 1000 Rocks, who's generated off of Ongaku Zukan by Ryuichi Sakamoto (obv. we wanted thousand knives but it was not available in the DX library). I wanted to try turning him into a tank so I sent him to the mines (++Life +Defense -Skill) but I've come to learn that the -Skill is a real killer. 1000 Rocks punches pretty hard as a Golem Golem but his hitrate even in Rank D is like, 20%. So it's been a lot of remedial +Skill work:

I'm also trying out something different with him, namely doing optional tournaments instead of just focusing on the official rank-up tournaments.

When 1000 Rocks hits, he hits hard. Dropping his Skill down to like 70 and having to play catch-up, as well as his starting stat total of ~750 means he's probably never going to be a contender for Rank S, but I don't think that's the goal with him anyway. He's kind of a "rebuild year" monster after we spent all our savings getting Sara up real high. The long-term plan is to get a bunch of money saved up from mid-tier optional tournaments and go big on our next guy, Ice Cream:

Ice Cream is a Monol/Gali I got off of fusing I think... Gamer, our first ever monster (Year Zero by NIN) and The Boss (Nebraska by Bruce Springsteen). 1029 is kind of a wild stat spread for a baby, certainly the highest I've ever seen. I still need to figure out what his build will be. Obviously Intelligence is the attack stat here, I just need to decide whether he's a Defense guy or a Speed guy. Starting off with Circus training (++Speed +Intelligence -Power) might be the go-to, but Mailman (++Intelligence +Skill -Defense) might not be too bad either. My experience with Sara has led me to think that Defense is a really important stat in MR1, so if we go the Mailman route I'll definitely have to mix in some Guard (+Defense) duty or Defense training.

Anyway, that's it for now! Next update will probably be a retrospective of how 1000 Rocks' career went, since these take just a couple hours to bang out.
I'll try doing at least one update a week of this, but I don't wanna formalize too much right now.
I wanna try knocking out two birds with one stone here:
- wanting to free up my Wednesday stream slots
- feeling never-ending nostalgia for screenshot LPs.
table of contents
- Catching up with 1000 Rocks
- 1000 Rocks' Glow-up & the Dragon Invitational

Our current monster is 1000 Rocks, who's generated off of Ongaku Zukan by Ryuichi Sakamoto (obv. we wanted thousand knives but it was not available in the DX library). I wanted to try turning him into a tank so I sent him to the mines (++Life +Defense -Skill) but I've come to learn that the -Skill is a real killer. 1000 Rocks punches pretty hard as a Golem Golem but his hitrate even in Rank D is like, 20%. So it's been a lot of remedial +Skill work:

I'm also trying out something different with him, namely doing optional tournaments instead of just focusing on the official rank-up tournaments.

When 1000 Rocks hits, he hits hard. Dropping his Skill down to like 70 and having to play catch-up, as well as his starting stat total of ~750 means he's probably never going to be a contender for Rank S, but I don't think that's the goal with him anyway. He's kind of a "rebuild year" monster after we spent all our savings getting Sara up real high. The long-term plan is to get a bunch of money saved up from mid-tier optional tournaments and go big on our next guy, Ice Cream:

Ice Cream is a Monol/Gali I got off of fusing I think... Gamer, our first ever monster (Year Zero by NIN) and The Boss (Nebraska by Bruce Springsteen). 1029 is kind of a wild stat spread for a baby, certainly the highest I've ever seen. I still need to figure out what his build will be. Obviously Intelligence is the attack stat here, I just need to decide whether he's a Defense guy or a Speed guy. Starting off with Circus training (++Speed +Intelligence -Power) might be the go-to, but Mailman (++Intelligence +Skill -Defense) might not be too bad either. My experience with Sara has led me to think that Defense is a really important stat in MR1, so if we go the Mailman route I'll definitely have to mix in some Guard (+Defense) duty or Defense training.

Anyway, that's it for now! Next update will probably be a retrospective of how 1000 Rocks' career went, since these take just a couple hours to bang out.
I'll try doing at least one update a week of this, but I don't wanna formalize too much right now.
















